In this step, you'll add code to create both the C1VectorPolyline and the cities on your map.
C# Copy Codeusing C1.Xaml.Maps;
C# Copy Code public class City { public Point LongLat { get; set; } public string Name { get; set; } }
C# Copy Code // Create layer and add it to the map C1VectorLayer C1VectorLayer1 = new C1VectorLayer(); maps.Layers.Add(C1VectorLayer1);
C# Copy Code // Initial track Point[] pts = new Point[] { new Point(37.6167, 55.7500), new Point(40.4167, 56.1333), new Point(44.0075, 56.3269), new Point(49.6500, 58.6000), new Point(56.3167, 58.0000), new Point(60.5833, 56.8333), new Point(65.5333, 57.1500), new Point(73.3667, 54.9833), new Point(82.9333, 55.0167), new Point(93.0667, 56.0167), new Point(98.0167, 55.9500), new Point(104.2958, 52.3122), new Point(103.6833, 51.7176), new Point(103.7500, 51.6333), new Point(104.0000, 51.3020), new Point(105.8667, 51.7176), new Point(107.6000, 51.8333), new Point(113.4667, 52.0500), new Point(123.9333, 53.9833), new Point(128.4667, 50.9167), new Point(132.9011, 48.8014), new Point(135.0667, 48.4833), new Point(131.9667, 43.8000), new Point(131.9000, 43.1333), };
C# Copy Code // Create collection and fill it PointCollection pcoll = new PointCollection(); foreach (Point pt in pts) pcoll.Add(pt);
C# Copy Code // Create a polyline and add it to the vector layer as a child C1VectorPolyline C1VectorPolyline1 = new C1VectorPolyline(); C1VectorLayer1.Children.Add(C1VectorPolyline1); // Points C1VectorPolyline1.Points = pcoll; // Appearance C1VectorPolyline1.Stroke = new SolidColorBrush(Colors.Red); C1VectorPolyline1.StrokeThickness = 1;
C# Copy Code City[] cities = new City[] { new City(){LongLat= new Point(37.6167, 55.7500), Name="Moscow"}, new City(){LongLat= new Point(40.4167, 56.1333), Name="Vladimir"}, new City(){LongLat= new Point(44.0075, 56.3269), Name="Nizhny Novgorod"}, new City(){LongLat= new Point(49.65, 58.6), Name="Kirov"}, new City(){LongLat= new Point(56.3167, 58.000), Name="Perm"}, new City(){LongLat= new Point(60.5833, 56.8333), Name="Yekaterinburg"}, new City(){LongLat= new Point(65.5333, 57.1500), Name="Tyumen"}, new City(){LongLat= new Point(73.3667, 54.9833), Name="Omsk"}, new City(){LongLat= new Point(82.9333, 55.0167), Name="Novosibirsk"}, new City(){LongLat= new Point(93.0667, 56.0167), Name="Krasnoyarsk"}, new City(){LongLat= new Point(98.0167, 55.9500), Name="Tayshet"}, new City(){LongLat= new Point(104.2958, 52.3122), Name="Irkutsk"}, new City(){LongLat= new Point(107.6000, 51.8333), Name="Ulan Ude"}, new City(){LongLat= new Point(113.4667, 52.05), Name="Chita"}, new City(){LongLat= new Point(132.9011, 48.8014), Name="Birobidzhan"}, new City(){LongLat= new Point(135.0667, 48.4833), Name="Khabarovsk"}, new City(){LongLat= new Point(131.9667, 43.8000), Name="Ussuriysk"}, new City(){LongLat= new Point(131.9, 43.1333), Name="Vladivostok"}, }; maps.DataContext = cities; }
In this step, you created the code for your application. This code created a C1VectorLayer and a collection of points, added the points to a collection, and assigned the points to a C1VectorPolyline. Then you adjusted the C1VectorPolyline's appearance and added a list of cities to be marked on your map.
In the next step, you'll run your application.